WAVEFORM
Waveform is a controller-focused rhythm game where the player controls two independent reticles across six lanes, hitting notes in time with the music. Set in the early 2000s with a retro-inspired art style, the player helps music producer Crescent complete her project songs.
Developed in Unreal Engine 5 by a five-person student team, the project combines rhythm gameplay with a controller-focused interface designed to provide clear feedback while keeping the player immersed in the music.
MY ROLE
UI/UX Programmer
I am responsible for implementing the game's interface and connecting it with the systems it needs to communicate with, while working closely with the designers, gameplay programmer and artist to refine the player experience.
KEY CONTRIBUTIONS
- UI/UX programming and controller navigation
- Settings and modifier systems
- Results presentation, UI animation and audio events
- UI and gameplay system communication
- UI shader and art asset integration
Unreal Engine 5
Blueprints
5 Person Student Team
2026